Very behind in getting these scanned - I've also slowed down on producing them though they still provide excellent practice
May 20, 2016
May 18, 2016
Mr. Microns transforming spaceship, mocked up in 3D for mostly practical transformations (big help from modeler Adam Vorous to make it all work)
Interior view of the ship, complete with story points
Main equipment and room design for the 'broom closet' Intelligence Centre (the neglected department!)
Some industrial broom closet props for flavor
First color pass of a New Quartu franken-planet design
Development and details of Dr. Nefarious' Laboratory - control station and weapons prototyping
Prior to the detail above, several silhouette passes quickly determined shape, feel and placement for the room and it's functions
Look for the final pt. 3 soon
May 6, 2016
Well, Ratchet & Clank is finally out in the theaters and pairs up with a new installment of the game!
I'm going to share what some of the development artwork looks like from this project where I primarily worked as a set designer (namely of the evil archetypes) with secondary roles in spaceship and prop design.
First detailed drawing of a potential Ratchets Bedroom, hanging in the rafters.
I worked on a handful of ships throughout the production, this one being an update to the classic Lombax design. Interior details below.
Lighting and mood exploration for the Robot Factory
Big Structure Breakdown
I used 3D to block out a majority of the large sets (see green image)
Designs of repeating set elements used around the factory such as lamps and barriers
A monster of a garbage chute and some control panel work for the launch bays.
More to come.
More to come.